﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "GbmpModel.h"
#include <list>

namespace gcmp
{
    class IElement;
    class ElementTransformationHandler;
    class ElementTransformationHandlerManager;

    class GBMP_MODEL_EXPORT ElementTransformationHandlerManager
    {
        CANNOT_COPY_OR_ASSIGN(ElementTransformationHandlerManager);
    public:
        static ElementTransformationHandlerManager* GetInstance();

        ElementTransformationHandler* Get(const IElement* pElement);
        bool Register(OwnerPtr<ElementTransformationHandler> opCustomizer);

    private:
        ElementTransformationHandlerManager();

        std::list<OwnerPtr<ElementTransformationHandler>> m_customizers;
    };
}

#define REGISTER_ELEMENT_TRANSFORMATION_CUSTOMIZER(className) \
    void Register##className() \
    { \
        ElementTransformationHandlerManager::GetInstance()->Register(NEW_AS_OWNER_PTR(className)); \
    } \
    ONE_TIME_INITIALIZER(Register##className);
